The auteur method (working title)
I treat authorship as the composition of conditions (instead of just the production of content).
My method builds "shared reality" in four moves:
1) Situation framing (orientation)
I start by defining the smallest version of the problem that still contains the real tensions.
Then I produce an orientation artifact (often audiovisual) that does one job: make the situation legible without making it simple.
2) Decision structure (rehearsal)
I translate tensions into a playable structure: roles, incentives, resources, constraints, and time.
Mechanics reject entertainment; they are ethics rendered operational.
3) Affective variable (embodiment)
I isolate one emotional force that shapes real decisions (panic, denial, shame, solidarity, distrust) and design a controlled encounter with it.
Immersion is used sparingly, as a tool instead of spectacle.
4) Sense-making protocol (harvest)
After play, the work is a structured debrief designed to:
- preserve disagreement without spiralling into hostility
- surface hidden assumptions
- mark what changed (or refused to change)
- capture insight in a form that can travel
Principles (brand fingertips)
These are the constraints I work under:
- No futures without trade-offs enacted in time.
- No immersion without a debrief architecture.
- No mechanics without an ethics statement.
- No sense-making artifact without stating what it excludes.
- No evaluation that confuses "engagement" with "insight".
If these principles resonate, we'll likely work well together.